So I ended up taking roughly 3 months off. I kept checking DA regularly as I couldn't just up and leave, I decided to just switch to lurking occasionally (plus I like keeping up with things).
The simple fact is that this has been part of my routine and my life for so long that not doing it felt strange. What with getting married and the holiday stresses, I think it was mostly a case of just being plain overloaded. The end of 2015 felt like I was screaming down a roller coaster hill, and then when we fell into 2016, things slowed considerably and I was finally able to get my thoughts together.
Through January I got caught up on all the projects I wanted to do that weren't 3D things, got to try some other things out, and explore some new tech I had wanted to play with.
In the end though nothing could fill the void that my artwork had left. So, once I had some things built that I wanted to and made some changes to make my workflow more efficient, I elected to start up again. That was about mid way through January and I decided to go in slow, just start on something and see where it went, hence my new posting.
So here's the deal. Moving forward I'll probably be overall less active, but that's because I want to do more quality work. I'll also be focusing on doing pieces where I can get more mileage out of the same scene once setup. The thing with how I work is the vast majority of the time is spent creating the surroundings, and the characters being dropped in, posed and corrected is actually pretty brief. With that in mind, I'm thinking more progressive series type works, where I can show some action, and possibly maybe looping animations? Not sure on that yet, depends how well my rendering machine can do.
Anyways thanks for reading. I'm not positive how things are going to go forward from here but I guess you can say I'm 90% back.