So, just saying this right now that I know all about the controversy related to the ending of Mass Effect 3. If you're here to tell me all about it, just leave. I know it well, I fought in those trenches, I've heard all the artists creative rights versus original promises stuff, and I've already moved on. I think the original endings were way under-detailed, rushed, and the Extended Cut really did satisfy me as a player. Now you know how I feel, and you know that I'm not interested in discussing it further.
Moving on, those who played the game correctly know that a high EMS, combined with choosing to destroy the Reapers, gave you two things: Firstly, your companion wouldn't actually put your name on the memorial (in the Extended Cut), and you got the small bonus cutscene that showed what we assume to be Shepard's chest, drawing a breath in the rubble, and cut to black.
It should be well known at this point that I'm a horrid Liara-mancer, I absolutely love her, and their story together is my favorite part of the Mass Effect universe. So, I was a bit disappointed that we didn't get to see them re-unite. And here we are: Liara, still wounded from the battle, finds her lover barely alive on the Citadel.
Originally I had planned to have this one be a lot more epic, with the Normandy in the background, some dead Reapers floating in the background, Garrus signaling the search parties, maybe some debris, but as I added more there, it just seemed to detract from what I really wanted: A tender moment between these two. And as I focused more on them, the background elements just seemed like noise. It's clear to me that, if this happened, these two would be so focused on each other that nothing in the universe would exist to either of them for about 5 minutes; that's the moment I wanted to capture.
Thanks for looking.
© Liara, Shepard - Bioware
But I still don't know if the breathing scene happens on Earth or on Citadel. lol
The rubble says it's Earth but how would Shep fall all that and survive? Was everything after the Beam only in Shep's and the AI's mind? Or...
I assumed it was Citadel, there's no way he'd make it to the surface and the Citadel has plenty of steel and concrete around in various places.
After the beam some foot-soldier enemies suddenly appear, there are some weird sound ffects when you get to the Citadel, there's no other way Anderson & TIM could've taken to get to the controls, Anderson says he followed you but he was in front of you, the A.I. uses the Kid's image for him, the A.I. has a kid voice mixed with Mark Meer's and Jeniffer Hale's, you have no dog-tag during this sequences but it appears on you during the breathing scene, there's only concrete and beams i the breathing scene, etc.
It's hard imagine those are all mistakes,
There are many reasons the ending doesn't make sense but unfortunately most of them just come down to rushed, poor writing and the need to make the deadline for the game. It's actually very sad that the creative team didn't go with Indoctrination Theory; the community essentially handed them an escape hatch for what is objectively the only poor creative decision made during the development of the games, but they didn't take it. Had IT turned out to be real (at least, had the used it like it was) it would've been amazing.
Oily shadows, nightmares, the kid that no one sees, the A.I. uses the kid's form, etc.
I believe Shepard was being naturally indoctrinated, the beam hurt Shepard then the A.I. made all the rest in his brain, he probably really needed a "ready" organic to finally make the choice and finish his mission, his solution, the cycles, wouldn't work anymore.
But he then uses Anderson(Destroy) and TIM(Control) fighting each other to guide you towards Synthesis because he doesn't want to be Destroyed or replaced (Control) but it's still up to the "ready" organic to decide.
Then, after you make your choice it goes back to normal and the A.I. activates the crucible with your choice.
Or you can just take it all as real and ignore all the faults. lol
Either way I enjoy the endings, the things that affect them, EMS, etc.
It would be very hard and newcomer unfriendly to make your decisions on previous games have big impacts on the third, they could've stopped with the promises though, sadly Bioware are some of the most lying developers there are. Also, EA.
I searched for this leaked ending but all I can find is that one of previous writers had a basic idea for an ending with Dark Energy. ^^
I think the biggest problem with the ending was how few choices overall there were, and this was a stark contrast to the rest of ME3 which was absolutely fantastic in terms of it's storytelling. It's less that the ending was bad, and more that the ending looked extremely "meh" compared to the rest of the game.
I guess it's because I only started playing ME in November 2012, so I wasn't being constantly lied to for years and already had the Extended Cut.
They are 'meh' when you think about what they promised but I still enjoy what we got, 4 different endings that are customized depending on your romance, who you saved, what races, who's leading who, if you're Paragon/Renegade/Neutral, etc.
There are still many variations that depend on EMS and even some other choices, but they're mostly for lower EMS and the majority of us will always have the higest EMS possible, so they go kinda unoticed: masseffect.wikia.com/wiki/Prio…
The 'big decisions' from previous games didn't matter much but one thing I loved was that at least they made pretty much all of the decisions be recognised.
Seeing consequences from even small side quests from previous games, appear in the others really makes the trilogy feel like it's a prsonal story.
And that was the problem, honestly. Mass Effect had always been billed as a game that responded to your choices. Hell a few things in three depend on things you did in ONE.
I mean obviously there has to be a limit on the number of possible endings. It just seems too limited.
I am also a fanatic when it comes to MShep and Liara, I can;t bring myself to do down any other path as it feels so wrong to me. They as a couple just work so perfectly to me and are obviously the Bioware favourite as well.
Fantastic job on this.
ANYWAY a lovely picture. ^^
I'm with you on the EC endings. Destroy was the real way to go because of this photo and the fact the rest of the races are free to choose their future.
I'm glad to see another gamer who sees eye-to-eye with me on the endings thing. I basically saw the epilogue story playing in my head after seeing the High EMS Destroy ending of how Shepard regrets a few things about not controlling the reapers to spare EDI and the Geth. But Liara and the crew, including Joker, tell him that what he did was what EDI and Legion would have done if they were in his place. Afterword's Liara and Shepard go out and find that place where they can live together in peace, just like they talked about during their last night together.
Thank you so much.
But the picture itself captures the feeling that you sem to want to convey wonderfully. It looks so tender and really a heartwarming moment between them.
A strikingly sweet moment, thanks for creating it
I'd done quite of those and now I'm moving on into the fandom premise, where fans made these awesome expansion of the ME world (like literature, etc.) to the point it's almost canon and work with them in materializing these ideas into artwork. I suppose it's a positive step to take after made closures of the ending; it nurtures the spirit of ME in the heart of the fans and in some ways make it lives as long a the fanbase are
I support these folks because they continue the ME legacy instead of sulking and crying about it
Anyways, I believe you should make the alternate 'epic' one like in your description with the Normandy, Garrus and dead reapers, etc. I think you shouldn't stop here, because it's great to take two different interpretation of the ending. ( I did an 'epic' and softer/tender rendition as you know)
I suppose I could as a future revisit. Might be a fun idea.
Actually I'm more content at inspiring others than taking compliments; so, I humbled that your source of artistic aspiration is from the art that I made for this very reason.
Yup, it would range one's spectrum of art in the gallery, I learn it's always a good thing, these opposite contrasting themes.
got there, my only explaination was it was an intirely different N7(Possibly me)who would turn out to be the lead character in ME4. But this is probably right,the rubble is the exploded nonsense machine.
Someone like you should have been advising on the extended cut, because this closure isn't anywhere to be found.
The DLC was pleasing only the first time I saw it mostly because of the extra resolution, but it ain't great! All it does is it does is allow people like me (who were traumatized and unable to replay even ealier games in the series because the end destroyed not only the third game but the first two as well)...the ability to keep on loving Mass Effect and playing it.
Not sure how Shepard could survive being at the core of an explosion that blew up the Normandy's engines light years away...but you didn't make the mess you're clearing it up!
I love this picture
That said, I don't think the new games will be centered on Shepard or his/her squad. I would absolutely LOVE something based in the First Contact War, or something that has you doing anti-reaper operations with a more "boots on the ground" feel.
Not interested in the first Contact war or ME4 with the same characters. Would like to see Liara again, a spin-off or something. The reason I want to see something set after ME3 is because even now I'm hoping there was a plan.
Besides, even the Normandy must have translight capability to handle exploring the various parts of the systems in anything short of several weeks per transit.
Bet you're looking foreward to Halo 4, Cortana's looking much more womanly...I blame it on the rampentsy going around.